RPG developers and publishers are facing a problem of having access to established computer running systems and databases. Games need to be accessed from local online servers. Laptops and computers offer basic hardware and are poorly connected to the LAN. Many games offer players dedicated internet access, but if a small device such as a mobile phone, in any region will play the game, then a connection needs to be made and is physically inconvenient. All of the inconveniences posed by poor internet access translates into a problem of game technical issues. This paper will discuss and compare the issues with Microsoft Game service for the Xbox.com.
It is often referred to a paid subscription platform for subscription games in Japan. This is something that was tried with China, India, and Japan several years ago. Microsoft Game Service was actually set up in the 2000s. The service was able to play a downloadable version of Nier 2, first on Windows, a few weeks after the software was released. The popular Japanese action RPG Nier is an adaptation of the 1993 game Nobunaga Fumito, which has over 15 million sales on PlayStation 1 and PlayStation 2. The service was able to play the game on its PC, but not on the iPhone. The service remains a single-computer product, although it has a smartphone version.
My initial take is that the web version will never be superior to the mobile game app. Especially on a platform like the Xbox.com, which uses an Azure cloud drive and connectivity to the Game server. The only effect will be more advertising and consumers trying to get a deal by using the service that can take advantage of that $6 monthly charge. However, Microsoft stated that it was only meant for PlayStation users, but a launch price of $19.99 was continued.